Dialed In
About
Dialed In is a 3D puzzle game created for a college class. Created in Unity with C# by a small group of developers Dialed In was conceptualized as a escape-room-like game with various types of abilities and puzzles. Due to time limitations, it exists as a short demo showcasing the basic idea.
Description
Don’t you want to catch a killer? Murders have been plaguing Greycoast city and you are the only one that can stop it! However, in this game of cat and mouse; it seemed you ended up as the mouse.
In this puzzling game, you star as a detective trapped in a hotel with a supernatural phone as your only tool! The killer watches your every move as you solve puzzles, collect notes, and try to piece together the killer’s hidden identity. Will you be able to solve the mystery?
Contributors
Gameplay Engineer/Game Programmer: Fig Gamache | Portfolio | LinkedIn
Gameplay Engineer/Game Programmer: Zachary Stulberg | LinkedIn
Gameplay Engineer/Game Programmer: Jaden Dancy
2D Concept & Asset Artist: Lily Reitz
Level Designer/3D Environment & Asset Artist: Pierre-Ilias Arzimanoglou



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